As reported lots of places, Auto Assault will be shutting down come August 31. I never gave the game serious consideration, but having played and beat Autoduel about 20 years ago, I had a passing interest in it, and even picked up the box a few times and thought about buying it.
Now that it's execution date has been set, it got me to thinking about the death of MMOs, and how it affects the players. Typically, the single player game that you bought but got tired of just goes up on the shelf ready to be pulled down at any time to be played again. As terrible as it was, I still have a copy of Outpost sitting in my bookcase. Granted, I'll probably never play it again, but it least I have the opportunity to do so. Which brings me to my point, when an MMO dies, what then? Sure, I have the box sitting on my shelf, but it basically worthless to me since I still need the servers online to be able to play. Personally, I'd like to see benevolent publishers still retaining the rights to the IP and source code but releasing the binaries for the server code, to allow independent groups to host their own servers and build a community even after the game is officially dead. Either that, or clear the rights to allow people to build server emulators (like is happening with Earth & Beyond, which admittedly I have never heard of).
This hasn't been a problem so far with early big games like Ultima Online and Everquest, they still have fairly healthy player populations and are making money. However, I'd have to think that sooner or later they're going to go away. Can they really continue to make money 10 more years? It will be especially interesting to see what happens when WoW meets its proverbial maker sometime in the future. Will people still want to get together on some emulated server and raid MC, if nothing more than for old times sake?